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  • SupCom now that was a good game in its early versions. Later it got watered down. How about Total Annihilation, every play that?

    You've built a lot of pages for Rogue Assault but no easy way to navigate to them. I've done some work on wikis before, mind if I help? I typically build a page called TheWizEd_Scratchpad where I experiment with wiki text. Then move the finished page to its own page. If it's okay with you I'd like to try to build the main navigation page from your templates?

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    • Sure. Though I think it'd be nice if you make your sandbox as a subpage of your user page so that it no one except you will find it in the search bar.

      Never played Total Annihilation. Not interested yet. 

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    • I've edited Rifleman to show a navigation button at the top to return to the Units page. If you don't like delete it. Otherwise I would like to add buttons to each building and unit unit type to return to buildings/units and add buttons to navigate to other types. Let me know what you think?

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    • It's good. It'll at least help out with the navigation in terms of platoon stats and stuff.

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    • I'm trying to figure out a way to navigate the wiki. Right now if you go to Units you can't get to Buildings without going to the main page and then to Buildings. Instead of the button I'm going to look at a way to use a Navbox.

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    • I've added a navigation bar to the top of my pages. Let me know what you think. Also I'm try to put a face on the different pages by inserting an image.

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    • I thought you were going to put the main navigation bar to the Rifleman page and stuff, cool. But I think that's enough of navigation stuff.

      I also increased the size of the images you added and aligned them to the right. Looks better that way IMO.

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    • If u need help with the nav bar you can ask me to do it

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    • Teratorn, I like the idea of a Navigation Bar at the top. Didn't know how to do that so I removed the nav bar I created from the pages. Regarding image size it tends to bleed over into other subjects. Look at the FOB page. And for mobile devices the smaller the better otherwise you have to scroll to the right to see the right hand side. From now on when I edit a page I'm going to view in mobile and pc simulation to see how it looks before I publish.

      I moved the Rifleman image up. See what you think.

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    • Huh, the image looks better that way. Might wanna include those on units in a bigger edit, don't wanna make more minor edits for now.

      The only thing that makes me swipe right on mobile are the tables (Samsung galaxy E5).

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    • I use Chrome on my mobile devices. It looks similar to what I see on my PC. On your mobile, not sure what it looks like but if you edit and view in mobile simulator it looks like a long column of data. Tables are hard to understand in mobile simulation.

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    • Made changes to the navigation bar on top. Not only it saves a bit more time, but it also gives better navigation when it comes to units or buildings.

      I have a feeling that the navigation templates need to be kept. The whole change was for mobile use only as the nav templates do not appear in mobile view (Wikia should give it more attention).

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    • Looks good. How do you edit the top navigation bar? Just for my knowledge, I don't plan on doing anything.

      Also are you in an Alliance? Most alliances I can join are beginners and nothings happening.

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    • Easy. Click the "Contribute" top-down button on the upper-right, then click "Edit Wiki Navigation" on the most bottom.

      PiNoYscouT. Pretty much the same situation.

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    • You seem to be making much better progress in the game. Any tips? Metal requirements jumped from 50k, 80k to 150k, 200k and up. Takes a lot of fighting to get enough metal to advance.

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    • You may want to target players with 10k metal or more, if not, find the next target and save your oil.

      You're refraining to upgrade buildings to gain less XP right?

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    • Yes, 10k is what I look for but oil is limiting the number of attacks. I've been upgrading resources to increase production and storage. Now, I'm saving up to build a heliport to see how good they are.

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    • But everytime I get close to building a heliport I have to wait to collect more oil. Someone attacks and takes away a good chunk of resources. So instead I'm upgrading offense and defense to be able to attack bigger targets and protect what I have.

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    • I recommend bomb rushing metal through strongholds, especially helicopter/aircraft ones. You know, spamming S-13s.

      Takes 12 hits to finish.

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    • Great job keeping this up, and its coming up really well.

      If possible add a section for player/user as well.

      Specially, knowing how much xp between each user level is a must to properly plan upgrades.

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    • A FANDOM user
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