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The Sniper Has Arrived00:52

The Sniper Has Arrived

Nearly invisible to enemy units due to their long range, Snipers are deadly to infantry and helicopters.
  — In-Game Description 
Target Efficiency
Infantry Light Vehicles Heavy Vehicles Copters Planes
Excellent Good Bad Excellent Bad
Role Damage Type Speed Range Capacity Equipment Shoot and Move
Support Burst 60 400 80 Kevlar Inserts No
Build Cost Unlock Requirements
Metal Component
50,000 x10 Sniper Critical Barracks Lvl 3

General Information Edit

The latest addition to the battlefield, it features the longest range of any infantry unit available.  The Sniper is absolutely devastating against helicopters, making it essential for taking out helicopter Outposts, Strongholds and FOB’s.  Oh, and that sadistic bastard, El Cucuy.

The unit can even outrange certain turrets such as Machine Guns and Railguns.  Their bullets don’t deal a lot of damage to defense platforms, so be sure to bring some Rocket Buggies along as well.

As a defender, The Sniper takes a relatively long time to deploy from the Barracks.  But if they actually mobilize, the would-be invader is going to be in for beating that they won’t soon forget.

The Sniper’s power level increases exponentially after a few promotions, making it an appropriate unit for players at every level.

Unit Progression Edit

Level Promote Cost Repair Cost (Oil) DPS Health XP Gain
Metal Thorium Component
1 N/A N/A N/A 587 302 2,250 N/A
2 50,000 N/A x100 Sniper Critical
x150 Infantry Common
622 377 0
3 100,000 N/A x300 Sniper Critical
x200 Infantry Common
657 474
4 350,000 N/A x400 Sniper Critical
x400 Infantry Common
692 601
5 750,000 N/A x600 Sniper Critical
x600 Infantry Common
745 769
6 1,250,000 N/A x1000 Sniper Critical
x800 Infantry Common
760 993 3,000
7 2,000,000 N/A x1500 Sniper Critical
x1000 Infantry Common
847 1295
8 3,250,000 N/A x2000 Sniper Critical
x1500 Infantry Common
944 1706
9 5,000,000 N/A x3000 Sniper Critical
x2000 Infantry Common
1055 2271
10 7,750,000 N/A x4000 Sniper Critical
x2500 Infantry Common
1181 3055

Role Equipment Edit

If the Sniper is >=Lv5 then it will have the following health stat for each level of Equipment Edit

Name
Kevlar Inserts
Eqp. Lv Unit Lv (Stat) Increase  New (STAT) Total
Lv1 >=Lv5 +5% (+75 HP) 1,575 HP
Lv2 >=Lv5 +10% (+150 HP) 1,650 HP
Lv3 >=Lv5 +15% (+225 HP) 1,725 HP
Lv4 >=Lv5 +20% (+300 HP) 1,800 HP
Lv5 >=Lv5 +25% (+375 HP) 1,875 HP
Lv6 >=Lv5 +30% (+450 HP) 1,950 HP
Lv7 >=Lv5 +35% (+525 HP) 2,025 HP
Lv8 >=Lv5 +40% (+600 HP) 2,100 HP
Lv9 >=Lv5 +45% (+675 HP) 2,175 HP
Lv10 >=Lv5 +50% (+750 HP) 2,250 HP


If the Sniper is <=Lv6 then it will have the following health stat for each level of Equipment Edit

Name
Kevlar Inserts
Eqp. Lv
(Stat) Increase  New (STAT) Total
Lv1 <=Lv6 +5% (+150 HP) 3,150 HP
Lv2 <=Lv6 +10% (+300 HP) 3,300 HP
Lv3 <=Lv6 +15% (+450 HP) 3,450 HP
Lv4 <=Lv6 +20% (+600 HP) 3,600 HP
Lv5 <=Lv6 +25% (+750 HP) 3,750 HP
Lv6 <=Lv6 +30% (+900 HP) 3,900 HP
Lv7 <=Lv6 +35% (+1,050 HP) 4,050 HP
Lv8 <=Lv6 +40% (+1,200 HP) 4,200 HP
Lv9 <=Lv6 +45% (+1,350 HP) 4,350 HP
Lv10 <=Lv6 +50% (+1,500 HP) 4,500 HP

External Links Edit

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